calculate bonus critical die after martial arts changed the die, not before) This is most useful for the calcChagnes.atkAdd attribute, where order does very much matter (e.g. Some minor fixes to content and spelling (thanks to everybody who reported errors and typos on Discord, especially a way for calcChanges objects to have a priority.Added a check to remove broken subclass references from a class after any new script was imported (because it is the most-often made mistake with making homebrew classes).Fixed magic items Tome/Manual that permanently increase an ability score and maximum to be removable again.Fixed `descriptionCantripDie` not allowing multiple different modifiers.Fixed some backgrounds and background features not being recognized correctly.Fixed capitalisation of background features in the dropdown box.The Ability Save DC will now just show the Spellcasting Save DC, including any modifiers set for the spellcasting or dynamically added by automated features Changed the Ability Save DC on the front page to ignore the modifier field for it, if the ability is only used by a single class or race that also has spellcasting.Changed the magic items selection menu to have submenus for Wondrous Items per letter, instead of one way-too-long list.Added a way for magic item sub-choices to be left out of the magic item selection menu.Added a way for magic items to be recognized in the equipment sections so that the right weight is filled out when entered manually. ![]()
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